![]() Lots of health spores are in this area, including on the ceiling. Find acid ammo through the portal on the right. Prey Walkthrough - Prey 613ĭefeat this hunter, his buddies and robots before landing on the pad. Wait while you are transported, then fly the shuttle up and out of the container when you see this sign and hear Tommy say, "I really should get out of here." Otherwise, the shuttle is destroyed. ![]() Hop in a shuttle then position it so that it will be enclosed by the next container. You can either take them out on foot or hop into a shuttle to do battle. Two harvesters spawn on your way to call a shuttle. Prey Walkthrough - Prey 609Ī new container is constructed and carried away. Note the health spores and Leech Gun ammo. Prey Walkthrough - Prey 607ĭefeat the hunter, along with a nearby robot (plus another hunter that spawns) before landing. Wait while the crane transports you farther into the Citadel. Prey Walkthrough - Prey 605įly your shuttle into the box. Prey Walkthrough - Prey 604ĭefeat robots and shuttles then enter where indicated. Use this console to your left and unlock the hatch beyond. Prey Walkthrough - Prey 602ĭefeat this hunter that spawns upon landing. Fortunately, there's a landing pad nearby. Watch the crane lifting large crates higher into the citadel. Prey Walkthrough - Prey 599Ĭall another shuttle and battle any robots that spawn, plus any determined hunters in shuttles. Prey Walkthrough - Prey 598Īctivate this switch. Snipe the hunters that try to stop your progress. Prey Walkthrough - Prey 597įollow this pipeline. Robots will try to stop you, but they spawn in finite numbers. You need to land on the pad near the tower. Prey Walkthrough - Prey 595įind this large asteroid being mined. Prey Walkthrough - Prey 594Ĭall a shuttle and fly through this pair of hatches. Use the dismembered hand on this console to unlock the hatch ahead. Use the console ahead to disable the alarm. More rifle ammo and another health spore are here. Remember, you can hover over the pad to recharge the shuttle's exoskeleton integrity. ![]() Clear the area of threats before exiting the shuttle. (If you die here, you'll return from deathwalk all the way back where you called the shuttle - best to move quickly and avoid a fight.) Prey Walkthrough - Prey 590įortunately, a landing pad is in the next room. Robots and turrets attempt to slow your progress. Prey Walkthrough - Prey 589Ĭlear the debris blocking the next portal. Quickly dodge the mines and other dangers to reach the next hatch, far above. Prey Walkthrough - Prey 587Ĭall a shuttle and rise through the now-unlocked ceiling hatch. (Note that a safer path is to Spirit Walk to this switch if you don't mind missing some goodies in this room.) A health spore, a freeze station and an ammunition locker are to the left. Use this console to unlock the ceiling hatch. Researcher Greta Caldwell theorizes that the current abductions are related to the disappearance of the ancient Anasazi. Fill up on lightning if you don't have some already, then trigger the turrets and destroy them. Unfortunately there's no switch to disable the eye stalks. Be sure to keep an eye on the lasers - you don't want the turrets firing on you as you exit the shuttle. ![]() Prey Walkthrough - Prey 582ĭiscover that it's not really a portal at all, but a kind of shuttle elevator. Prey Walkthrough - Prey 581Ĭall a shuttle and ride it to the portal upper-right. Prey Walkthrough - Prey 580īacktrack to find more harvesters. Ammo as at your feet and health is behind you. Mother informs you that this Citadel is several hundred miles tall you are at its base and Jen is at the top. Prey Walkthrough - Prey 579Įnter the room on the right and step onto this platform. Use this console to activate a portal in the previous room. Prey Walkthrough - Prey 577įind an ammo locker to the right then grab some lightning or plasma for your Leech Gun to the left. Use the dismembered hand to open the door on the right. Prey Walkthrough - Prey 575Ĭollect health and ammo from the catwalk. Alternately, you can try to run and call a shuttle from the pad to the left. I like secondary fire from the Acid Gun or Auto Cannon for this fight. Spirit Walk to turn off the beams and stop the leak. Start by turning around to find plasma and freeze ammo. You can jump to nearby pages of the game using the links above.
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